I “finished” my 3rd round of covers in May, and the renders please me. When I find time, I’ll give them a paint-over, which means I’ll apply Photoshop’s mixer brush to give the 3D objects a painterly look. Wrapping the 3D work gave me barely enough time to create two versions of my board game for the Origins Game Fair in Columbus, Ohio.

Origins is one of the country’s largest gaming conventions, and I stress-tested my board game in front of 46 new pairs of eyes for two long days. I ran sixteen 2-hour playtests in total while driving back and forth from Akron to Columbus. These playtests revealed a number of things about The Book of Dungeons board game.
- First and foremost, the game is solid. All but one group gave it high praise, and I’ve fixed the issue that led their game awry. All other players gave very positive feedback. One tester returned after hours and taught their brother how to play.
- My game is fast. I have the teach down to 15 minutes. Three groups of first-time players ended the game in only 90 minutes. /em fist pump
- My game is flexible enough to accommodate two players without rule changes.
- I am tweaking the starting cards to make decisions in the first two turns easier (making the game faster). Things feel good, so I’m smoothing out gameplay with minor changes.
- My players gave terrific suggestions for making maps, monsters, and cards easier to read and understand.
- The game is definitely ready for art.
- None of the artwork needs to be reworked because of changes. This means I’m pacing the game’s production and the playtesting well, and I’m not wasting time on throw-away work.
As my voice went hoarse over the two days, I learned which rules felt unnecessary. It helped me trim a little fat from The Book of Dungeons board game. While the removed mechanics were fun, they weren’t essential. Hence, cut-cut-cut!
Audiobook Pre-Production
I’ve been watching many hours of YouTube podcasts of ACX (Amazon Creative Exchange) and Amazon ad specialists about how to publish and market a book. So far, I have ten pages of notes. In order to use ACX to partner with voice actors, I need my ebooks to be available on Kindle, and that means having them FINAL.
Voice actors need ebooks turned into a script. That requires locking them down with a final polish pass. YouTube bloggers suggested using ElevenReader to do this. ElevenReader is a subscription-based text-to-speech service that I’m using to “hear” my prose. Listening is more passive than reading, and I’m “seeing” my story from another person’s perspective for the first time.
Overall, ElevenReader helps me appreciate that I have clean and descriptive sentences. I’m catching a few things, but overall, I feel confident in locking down my series for the first time. It’s a game-changer, although I wish I’d used it sooner.
Based on publisher feedback, I trimmed half of the 7,500-word forward to usher readers straight into a moment of crisis. There are character dilemmas on page one, but a genre-title demands a faster on-ramp.




























