Audiobook Production
After finishing my final editing pass with ElevenReader, I’m convinced I have no typos or embarrassing sentences in my series, The Book of Dungeons. This confidence emboldens me to use Amazon’s audiobook production site, ACX, to look for voice actors for the audiobooks. I’m suprised how finicky I am. In the first batch of 500+ narrators, I found only half a dozen that I like. Surprisingly, over half of the VOs had background noise, hums, and bumps in their 30-second sample that utterly disqualifies them for any consideration. I’m genuinely surprised Amazon doesn’t cull out narrators with poor sound engineering.
The more I combed through the samples, the more I convinced myself a duet was necessary to give my female characters their due. I went straight to the top and worked my World of Warcraft cred to woo the #1 female talent in the business, Andrea Parseau, who performed Tales of The Wandering Inn and a million other titles. She said, “yes!”
She’s busy until next year, but has penciled me in for a late summer recording. It’s fortunate my company is called whenitsready, no?
I’ve been changing all my word files into scripts suitable for voice actors. This involves highlighting dialog lines so the narrator can prepare the characters voice. I also need to provide things like a pronounciation guide, a cast of characters, and a guide for sfx. This is a lot of work, and it’s been dominating my time, but after it’s done, I’ll be able to focus on artwork.
Book Cover Production
When I finish scripting my audiobooks, and nail down a primary narrator for my main character, I’m going to visit my book covers again. It’s been months since I’ve seen them, but it helps to look at everything with fresh eyes. I can spot mistakes and things to improve.
It’s all about iteration.
There are still elements in my covers that still look like their rendered 3d objects. Giving them another pass with paintovers techniques should make the covers more painterly. The characters’ chain mail bothers me, and I want to play with my main character’s face. It’s a little muddy right now.
When I’m happy with the covers, I’ll move on to board game art.
Board Game Production
For the past couple of months, I’ve taken breaks from the mind-numbing task of scripting my stories to work on final icon art for my game. I’ve been changing them from 2d graphics into button-like renders. All my icons look like candy now, and the results are quite pleasing.

Of course, as I render my icons, I’m iterating on their design, color, and consistency. I want to make them as self-explanitory as possible. I’m simplifying the rulebook as well.
With my icons 100% finished, I’ll begin making art for the cards. My next update will almost certainly include 3d renders of my card frames. My frames which hold the various resources (movement, attack bonuses, etc.). Background art for my cards will come last.
I’ve redesigned the tableau and made a stab at the game’s various markers.

I made this last week, and I already see things I want to change. The scrollwork colors mush together, and I’m not happy with the purple words either. I’ll switch them to oranges to make them pop against the stone background.
At least, the icons look good. Rest & Mend markers are supposed to remind players to remove two cards from their deck, to ignore monster events, and convert every wound into a mana.





























