Big news! The Book of Dungeons series is slated to be recorded by Travis Baldree, the preeminent voice talent of top-tier lit RPG and progression fantasy series. If you’re not familiar with his voice-acting talents, Travis is especially gifted at accents. He will narrate and record all my books late in 2025, so the audiobooks won’t be available until 2026, but we’re preparing everything for rapid release.
How did this happen? When Mark Kern, former World of Warcraft project leader, heard about my publishing ambitions, he introduced me to an acquaintance, Jason Anspach. Jason publishes military science fiction and fantasy series under his company, WarGate. Reading one of his books convinced me that WarGate was right for my series, and we signed my series to an audiobook deal. Only WarGate’s connections landed me such a big-name voice acting like Travis.
To make sure I’m putting my best foot forward, I’m combing through the series again, making it the 14th time I’ve edited book 1. But I’m pleased to have found very few errors and typos. I’m polishing things like fleshing out setting descriptions and smoothing over paragraph transitions. WarGate will assign its editing staff to give my prose a proper going-over so Travis has something professional to narrate.
With family members sick from COVID, I worked through the holidays. In addition to editing, I’m working on my dungeon crawl deck builder. The game’s design feels solid, and I’m making strides in simplifying gameplay. It takes me three hours to playtest a full game by myself, and I’ve logged about 40 playtests, so we’re talking hundreds of hours of prototyping.
I feel like I’m onto something very good. I enjoy the idea of dungeon crawls, but none of the games are very good. Most dungeon crawlers are dreary, over-designed, over-produced, and laden with rules. Designers make monsters too difficult, and encounters take forever to resolve. Epic shouldn’t mean bogged down with rules.
As I’m playtesting my game, I’m finding out that my deck builder lets players make clever decisions, and the monsters feel unique and alive without shackling people to memorizing pages of rules.
As you can see, I’m easing my way into production. I’ve laid out card templates using art elements that will become part of the final game. I’ve designed 6/8 dungeons, but simplifying monster rules forces me to retest everything.
I’ll dive into Zbrush in 2025 to model the maps, characters, and cards in 3D, which I’ll render and paint over in Photoshop. With over 100 cards, this is a daunting task, but I’ve never let heavy workloads bother me. With a lot of luck, The Book of Dungeons game’s Kickstarter campaign may be ready at the time my audiobooks become available. Synergy for the win!
If you’re interested in trying out The Book of Dungeons, I’m showing an early prototype at the Cleveland Protspiel on Saturday, February 1st, at Recess Games 26636 Brookpark Rd Ext., North Olmsted, OH 44070 (440) 779-7008.